Wednesday, November 27, 2019

Gamification in Education

Gamification in Education Often the term â€Å"gamification† is met with controversy, resistance and confusion, as it is not completely clear what is meant by its implementation into education. If you strip away all of the additional information that has been added over the years, gamification is simply adding elements that are usually related to games or game-like activities into the classroom. Some examples of these features include: points, a focus on competition and a clear set of rules. This does not just mean games that are used in the classroom but rather activities or tasks that have game-like features added to them. This is an important difference to note. It seems like a straightforward concept but it is usually poorly implemented within education. This misuse can range from gamification being a mild yet useless distraction right to transforming an educational program into a farce of games masquerading as learning opportunities. In this article we will look at the best use of gamification and how it can increase the overall retention of information. We will also provide a range of methods to successfully bring gamification into everyday classroom activities without it becoming a waste of the student’s time.   More Complex Than Playing Games Often students, teachers and parents make the mistake of thinking that gamification is simply adding games to the classroom. There is a famous range of games that are considered educational but this is not the same as the concept of gamification. This is explained further in a great article by Steven Isaacs. To better understand the key differences between games, game-based activities and gamification, here are some points to consider: Win or Lose? In gamification there is not always a built-in chance of losing. The purpose is to motivate the students to learn or to take action and therefore there shouldn’t be any form of demotivation. This is why the focus is always on achievement and the attainment of new goals. Content – The game features are added to the educational system rather than the focus being on content, such as with traditional games or game-based learning. This is why gamification usually has in-depth storylines, which makes it an easier and less time-consuming system to implement. Objective – The main aim for gamification is for the participants to collect points as a form of reward. This is in direct contrast with games or game-based learning, as these forms of education have strictly defined learning objectives or even no objective at all. Gamification, therefore, has a wider and more flexible learning style that means students can develop knowledge rather than immediately stopping once a certain goal has been reached. For more details there is a useful infographic that shows the major differences between gamification, games and game-like activities. In More Detail   By now you will have a better picture and understanding of what gamification really is in a general sense. This is a good start and will now allow us to shift the focus to not what it is, but rather why it is important and significant in education today. Before we look at why gamification has become widely used and what the benefits are, we must first examine a brief history of this theory. The first example of gamification came in 1896 when stamps were sold to retailers and then used to reward loyal customers. This was all put into motion by marketers that claimed great success and results in reinforcing buying behavior and company engagement. In the 70s the theory began to form with Thomas Malone publishing, â€Å"What Makes Things Fun to Learn: A Study of Intrinsically Motivating Computer Games† in 1980. After this work was published companies, such as American Airlines, Holiday Inn and National Car Rental, began implementing reward systems for their customers. While gamification has been present ever since, it was not until Nick Pelling coined the official term in 2003. For businesses, consumers and lifelong learners, gamification is now a mainstream approach and a way of life with support and funding from many official bodies. To put things simply, the growth of gamification has established a place in both the workforce and education because it has been proven to be successful, whether it is with consumers gaining rewards for flying frequently or students achieving better test results. The reason for this success is due to the fact that this approach makes any task more interactive and essentially playful. This includes: Providing Goals. This offers the consumer or the student a step or a level to get to. This means that there is a visual progress throughout the process. Keeping The Participant Motivated. Having goals is a good way to stay motivated. This, paired with being able to get rewards, keeps the learner or the consumer interested and motivated to continue to focus on the task. Constant Rewards. What is better than getting rewards for your work or for your loyalty? This gives real value to any progress that is being made.   In these ways, gamification can make anything more enjoyable and hook users into a process of learning. This means that consumers will be more likely to buy from one company or buy more often as they are being rewarded for doing so. Students will reap different educational benefits. What Teachers Can Expect From Gamification The same principles that are applied to gamification in any setting can be successfully used in the classroom. The strength of this theory in schools is something that can create synergy between classroom learning as focused on by the teacher and classroom learning becoming a focus for students. Few students would say that the normal classroom setting is playful or enjoyable. Gamification is something that changes that by giving students the goals and rewards as previously mentioned, but this can also have lasting positive effects in other areas. This process will: Motivate students to become more involved, Give teachers better tools for teaching and for giving out appropriate rewards, Encourage students to present their full capacity for learning at all times. Gamification shows students that learning can be more interactive, they can receive rewards to give value to their work and that formal and informal educational settings can combine for great results. Teachers can expect their students to be more self-motivated in the classroom. Rather than pulling teeth to get students to sit down and work through problems, they will want to work towards goals and reach those achievements on their own. Removing some aspects of having a formal learning environment can be extremely beneficial in the sense that students will not necessarily view the gamification aspects as uninteresting but rather will participate in active learning. While immediate benefits are regularly seen by teachers in the way students view the classroom, in their approach and their results, there are other advantages to consider that will follow the students throughout their learning career and life. These include: Modern Life Skills It is especially important for students to gain the skills necessary for them to enter into the 21st century as successful citizens. This means giving students access to technology and programs that will show them the real life situations. Students will develop a new framework for understanding the tasks around them and their school environment through gamification and being able to work within a reward system similar to many work situations. Deeper Understanding This theory will promote a better understanding of issues and solutions. Gamification helps students understand which problems need to be fixed, create systems of thinking that will promote a solution and maintain the effectiveness of those solutions. Students will be able to be creative throughout this process and this is actively encouraged. Promote Creative Thinking Students are able to experiment more as they learn. By testing the rules and the roles they are a part of, students will be able to understand the boundaries of the situation and of their learning. This promotes more awareness of the student’s self and abilities. Love of Learning The encouraged lifelong pursuit of learning is another side effect of introducing gamification and using it as a tool in the classroom. Students will no longer find learning a dull experience but rather something to be approached with the intent to achieve a goal and become a better person overall. Engaging the Learner Gamification, if implemented correctly, makes education more engaging and enjoyable. The learning environment can be more creative, playful and free as students have the game-like features of their education promoting a subject in a more digestible manner. The potential for gamification in practice and the results can be endless depending on how it is used and implemented. If these reasons are not enough for you to become invested in this method then we have included examples of specific learning programs and procedures that have been proven to be effective in the classroom.   The Success Stories   Gamification can be a useful classroom tool that will encourage a student’s natural desire to learn by presenting them with interesting materials and tasks with aspects of games built into them. The effectiveness of this education method has been proven time and time again. Here are some noteworthy examples: The World Peace Game. This is a political simulation for the classroom that is game-based but is more of a scenario task for students to carry out. Created by John Hunter in Virginia, this version of gamification is designed to teach the children about being a part of the global community and the complexity of relationships between different nations around the world.How does it work? The teacher introduces the information students need to interact. This is generally a scenario with details about the resources of a country, their political positions, issues they face and various other important pieces of information. The students use these facts and achieve cooperation and positive relationships. While this specific case of gamification is marketed as a game, the details give students focus and goals while they work. Pai’s Class. This is a digitally assisted learning environment for students. In this kind of classroom, students use various devices to access games, programs and the Internet in conjunction with their studies. This means that students will be learning about a particular subject or many subjects and be introduced to basic concepts using technology. This use of technology and age-appropriate graphics has increased interest and improved overall test scores. Students can reach different levels and get rewards for their success within the technology that they use. This is a school of gamification that can be used across many different age groups and with a wide range of subjects and topics. Coursera. This is an educational technology that operates collaboratively with leading universities to make their courses available to students for free. This is an example of gamification that applies to higher-level learning rather than the more commonly thought of elementary school environment. This program requires students to watch videos on their subjects of choice and then submit assignments and tests for evaluation. In this process students can level up and receive badges and rewards for their achievements. There is also a level of interaction between students to enhance the overall learning experience and create a community feeling. Bringing The Theory Into The Classroom We Haven’t Been Properly Introduced It is very difficult to immediately include a full range of gamification techniques into the classroom. Some of the most challenging aspects are: Getting students to the idea of a constant reward system, Fully understanding a potentially complex system before putting it into place, Creating the unique style of gamification that suits the specific group of students. When first starting to use gamification, it is a good idea to focus on educational games. Many classrooms have game-related activities built into the daily routine but not all focus on the concept of being rewarded, beyond the student being able to enjoy the process of learning. Including gamification concepts in the classroom is easy by gently adapting existing games that students are familiar with. By including badges, achievements, points and other aspects of the theory, any game-based activity becomes a starting point for implementing the theory as a whole. Here are some classic games that are easily transformed into tools for gamification. Scheduled Doses – A common issue with this theory is choosing the right time to include it in the daily timetable of a classroom. It is a huge task for students to go from nothing to absolutely everything they do being point-based. By selecting activities that will have a system based on points and building from there, the atmosphere will become implemented slowly and it will quickly spread to other activities, usually at the student’s request. It is important to not try to make gamification an all-or-nothing system and to integrate it into a full curriculum. One of the best places to start are grades. Instead of using the traditional system you can equate these to terms that remind students of games. This includes concepts such as: Achievements, XP points, Badges, Lives, Levels, If you are creative, then it is fun to invent all of the ways that your class’ favorite video game references can be implemented into the grading system. For some inspiration there are fantastic suggestions here. Foster Competition – It is a common theme in education to not create too much competition between students but this is crucial for gamification to be successful. There has to be a desire for points and this is important to foster, especially at the beginning. There are several ways that the teacher can encourage competition including: Leaderboards – Making the number one spot publicly means that students will know what they need to do to get higher on the board. Prizes – Whether this is something relatively small or more coveted, having a prize to reflect the achievements will help develop a competitive nature in the students. Having more of a focus than simply points has a great overall benefit on the energy levels in a classroom and the desire to achieve more through the education system. It is, however, still important to keep a balance between a cooperative and a competitive classroom. To see how to do this more effectively you should definitely check out this article.   Equalize The Playing Field It is a common misconception that gamification is only suited to extroverts. By introducing the aspects of gamification into quieter more introverted activities you will be able to level the playing field and provide the benefits to the entire class. One of the greatest tools for this is the range of apps available for quieter quizzing. The use of the app is on an individual level but the points or XP can be easily tracked and added to a collective leaderboard. This research is indispensable when you are trying to better understand how to implement gamification for both introverts and extroverts.   Common Mistakes To Avoid It is often said that the use of gamification can be potentially harmful. There are several reported reasons for this but it should be noted that the most common cause of gamification failing is due to mistakes made with the implementation of the theory. Here are some of the most common errors made by educators. They are not necessarily made by those new to gamification but they can also develop over time as the original idea becomes stale with the students in the educational system. Focusing on the successful implementation and the maintenance of that focus can really make a difference in the results observed in the classroom. Winning Isn’t Everything – One of the most common errors that educators make is crafting the classroom to be too focused on achieving points. Having students too focused on winning means that the educational value of the tasks will be lost.   The reason that this happens is almost always because the stakes are too high or the prizes are too desirable. It is the duty of the teacher to put themselves in the mindset of their student and choose prizes that are desirable enough without them becoming the main focus. This issue might seem contradictory to the push for prizes and points mentioned previously, but it should be considered how exactly this has to be done for your specific class. A good way to avoid this from happening is to keep the focus on: â€Å"Does this result in learning?† This will ensure that winning is always secondary to a learning objective. Too Much Reward – The concept of gamification is often oversimplified when it is put into place. It is a common belief that it is the achieving of goals that drives the students forward and this means they create systems that awards points or achievements almost arbitrarily. If the success is not meaningful and consistent then the students will quickly lose interest. Students need to feel like they are really progressing whilst they are earning points and getting rewards.   At first this can be a very laborious task of continually checking the reward system and keeping to strict rules, but once the students get a hang of the system it will start to regulate itself.   Not Integrating The System – Whether this is treating gamification as an isolated learning technique or not following up on a natural process, not bringing it fully into the daily schedule means it is usually a waste of time. It should be a solid part of a larger curriculum that gives students a chance to get to know the system and fully benefit from it.   This should be balanced when you first introduce this theory into the classroom so that it is not overwhelming. In the end, however, the theory should be a normal part of the overall educational approach.

Saturday, November 23, 2019

Charge Definition and Examples (Physics and Chemistry)

Charge Definition and Examples (Physics and Chemistry) In the context of chemistry and physics, charge usually refers to electric charge, which is a conserved property of certain subatomic particles that determines their electromagnetic interaction. Charge is a physical property that causes matter to experience a force within an electromagnetic field. Electric charges may be positive or negative in nature. If no net electric charge is present, the matter is considered to be neutral or uncharged. Like charges (e.g., two positive charges or two negative charges) repel each other. Dissimilar charges (positive and negative) attract each other. In physics, the term charge may also refer to color charge in the field of quantum chromodynamics. In general, charge refers to a generator of continuous symmetry in a system. Charge Examples in Science By convention, electrons have a charge of -1 while protons have a charge of 1. Another way of indicating charge is for an electron to have a charge of e and a proton to have a charge of e.Quarks possess what is known as color charge.Quarks may possess flavor charges, including charm and strangeness.Although hypothetical, magnetic charge has been postulated for electromagnetism. Units of Electric Charge The proper unit for electric charge is discipline-dependent. In chemistry, a capital letter Q is used to indicate charge in equations, with the elementary charge of an electron (e) as a common unit. The SI derived unit of charge is the coulomb (C). Electrical engineering often uses the unit ampere-hour (Ah) for charge.

Thursday, November 21, 2019

TORT LAW Essay Example | Topics and Well Written Essays - 1500 words

TORT LAW - Essay Example Considering the fact that the question mentions Fred being surprised of the large bill from the Inland Revenue for capital gains tax, I suppose that he has listened to Paul’s advice and sold some of his stocks and shares. Fred’s selling some of his stocks and shares and later on, receiving a large bill for capital gains tax is a direct consequence of Paul’s advice which stated that selling some shares and stocks would help Fred avoid this tax. Due to the untrue information, Fred sold his shares and stocks and still received a large bill, which caused financial losses to him The rules of breach of duty are appropriate. Breach of duty occurs when the defendant owed a duty of care and his actions were lower than the reasonable standard. Smith &Keenan (2010, p.464) state that the test of a reasonable man should be applied to individuals â€Å"who have held themselves out as possessing a particular skill†2 as to average specialist in that domain. For example, a s in Fred’s case, Paul – recommending himself as returning a small accountancy firm, which specializes in tax and other investment matters– was expected to act as an average accountant. ... In Hedley Byrne v. Heller (1963), the Court held that â€Å"the relationship between the parties was "sufficiently proximate" as to create a duty of care. It was reasonable for them to have known that the information that they had given would likely have been relied upon †¦ This would give rise to a "special relationship", in which the defendant would have to take sufficient care in giving advice to avoid negligence liability.†3 In this case, Paul’s advice, as coming from a professional was equivalent to a statement upon which the customer (in this case – Fred) would rely on. In Rowley & Ors v Secretary of State for Department of Work and Pensions (2007) the Court held that â€Å"a solicitor owes a duty of care in tort because, like any professional person, he or she voluntarily assumes responsibility towards an individual client†4, which applies to the case of Fred v. Paul. If we were to apply the test established in Caparo v Dickman (1990), it would be clear that the facts of Fred’s situation do fall within this case: 1. â€Å"The adviser was aware that the advice was required for a purpose† 5 - Paul was aware that the advice was necessary in order for Fred to fill his tax forms and avoid large bills 2. â€Å"The adviser knew that the advice was to be communicated to the advisee†6 - 3. â€Å"It was known that the advice will be acted upon by the advisee without independent injury†7- generally, such kind of professional advice is necessary in order for the person who asks for it to act upon it 4. â€Å"It was acted upon the advice† 8 - relying on Paul’s advice, Fred sold his shares and stocks. Even when applying this test, â€Å"There must be a limit to liability and no duty will be imposed unless it is just in all the circumstances.†9 According to Winfield &

Tuesday, November 19, 2019

Political Power in France 1780-1815 Essay Example | Topics and Well Written Essays - 1250 words

Political Power in France 1780-1815 - Essay Example The period 1780-1815 was marked by various happenings in France. In the years before the French Revolution, France was experiencing difficult times. The cost of necessities had gone up tremendously. Bread, which was the staple food of the French, had its cost sky rocketing. The reason behind the price of bread going up was that a severe drought and extreme winter hit France. These conditions affected wheat yield which consequently affected bread production. Due to the law supply of bread and the high demand for the same from people, the prices went high. The poor Frenchmen could not afford bread. During the same period, King Louis XVI was in reign. He was weak and could not make decisions in time. He married Marie Antoinette with whom they lived lavishly at the expense of their countrymen. France was in huge debts following the policies of rulers before Louis XVI. Louis XIV and XV had used foreign policies that led France to costly wars. France was driven into deeper debts with the r oyal family and the nobility living lavishly. A taxation system that exempted the Nobility and Clergy was put in place. This was unfair since these were the well off people in society yet they were not to pay these taxes. All these and more factors that will be discussed in the paper will explain the unfolding that took place in France during the period 1780 to 1815. As mentioned earlier, the wars that were initiated by Louis XVI had put France in serious debts. Food scarcity was also becoming a very big problem. Economic problems were on the rise during this period. Suggestions by some ministers to tax the nobility were met with contempt. The problem of the serious debts was not going to be sorted if the nobility and the clergy continued to be exempted. By 1788, the attempts to salvage France from these debts were registered a failure. A meeting of the Estates-General was called by the King. The First Estate was made up of church members or the clergy. The second Estate constituted of the nobility, then the third Estate constituted of the remaining Frenchmen. The issue of classism was not uncommon during meetings. The third Estate, which constituted mostly of the Bourgeoisies, had the majority of members. The last meeting of the Estates-General had been held in 1614. Being the majority, the third Estate demanded greater representation in the house. Their demands were not met which led to their breaking away and forming the National Assembly. This group was the voice of the whole nation thereby challenging the King and the two orders. Liberalism that was fueled by the spirit of Enlightenment led to liberal-minded members of the clergy and nobility joining the National Assembly. The members of the National Assembly accentuated the need for the parliament in France being similar to that in Britain. These people swore to see to it that a constitution was written and sanctioned. The Tennis Court Oath as it came to be known was the movement by the National Assembly in their bid to get a new constitution for France. King Louis XVI, rallied up his troops against the supporters of the National Assembly, as well as, on the National Assembly members. Paris and Versailles were besieged by the King’s defense force. However, the king vacillated bringing the first act of the movement come to a stand. For the first time in the history of the French monarchy, Louis capitulated some of the power that was held absolute. This power had been considered absolute for over two centuries and many say that Louis XVI surrender jeopardized his authority over France. When France’s finance minister, Jacques Necker was dismissed, many were displeased. During the severe climatic conditions, food

Sunday, November 17, 2019

Field trip example for developing questions Essay Example for Free

Field trip example for developing questions Essay Listed below are some sample questions that were asked about a hand plow used in the 1800s that one group of students saw in a museum. These might give you some ideas for developing questions: †¢ What function do you think this object had? †¢ When do you think it might have been used? †¢ Who might have used it? †¢ What materials were used to make it? †¢ How do you think it was made/manufactured? †¢ Imagine using this plow all day. How would you feel? †¢ How do farmers plow their fields today? †¢ Do you think they feel any differently than the farmer using this plow did at the end of the day? Explain. †¢ Do you think there are people in the world today who still use tools like this? Explain. ACTIVITY TO BE DONE: FIELD TRIP TO A OLD-TIMECRAFT MUSEUM Questions: †¢ Are the crafts carefully made to show the culture and beliefs of the people who made them? †¢ Basing from the craft materials that you’ve seen, how might you describe the ancient generation of humans? †¢ How are you able to connect the past with the present through the crafts that you have seen? †¢ Are there any depictions of the past that you could identify to characterize the present human society today? †¢ Do you think these crafts could still be improved through the usage of modern technology? †¢ How would technology actually affect the presentation of the said crafts? Appendix 23. 07c Sample Pre-, During- and Post-Field Trip Activities for a Field Trip to a California Mission Grade Level: 4 Pre-Trip Activity: Who Built the Missions? I will read sections from â€Å"Missions of the Southern Coast† by Nancy Lemke (1996) to my students. After reading the story, we will record information learned about who built the missions on a wall chart. We will discuss how the life of many native Indians changed after the Spanish padres taught the natives Indians to speak Spanish, make adobe bricks, sing Spanish religious songs, and change their religious beliefs, etc. I will set up a computer station for students to explore the site: http://library. thinkquest. org/3615/index. shtml, which describes the layout of the missions and how the structures were built. Students will record their findings for later use in their creative story writing. During the Trip Activity: Mission Architecture At the site I will gather students around me at the entrance to the mission. Here we will take a close look at the basic architectural design of the building and compare it to the photos we examined in class, looking for similarities and differences. Students will sketch three architectural features that they see. As we walk through the mission building (using the mission’s map to navigate our route), students will make a list of the different rooms and make note of several objects or architectural design elements in each room that are similar to items in use today. We will also discuss items that are no longer used. Post-Trip Activity: Travel Brochure for the Mission After the trip, students will summarize their learning by working in pairs to design a travel brochure inviting tourists to visit the mission. Students will need to include the following information: mission name, date built, brief history about why missions were founded, a brief story unique to this mission, a statement that explains to the tourist why missions are an important part of California’s history. Brochures will also include students’ decorative artwork. Per-trip Activity: Sharing the Goals of the Trip with the Students This activity shall help the instructor outline the reasons for the fieldtrip thus guide the students with the necessary learning that they are supposed to receive from the activity that they are to encounter in the field. It is expected that through this particular activity, the students would have a logical understanding of how much they are supposed to be benefited by the said activity. During the trip activity. It is simply through the actual field trip that the understanding of the gist of the activity shall be realized by everyone involved in the project. Thus, through the activity itself, the students would realize the real impact of the process within their learning and personality as well. With the realization of the students with regards the benefit of the trip to their learning process, they are then expected to apply in themselves whatever it has been that they have learned from the trip. Post-Trip Activity Recollection of the things learned is a primary focus of the instructor after the trip is over. It is through this after activity meeting that the educators as well as the coordinators of the trip would naturally measure the success of the activity thus scale it for further pursuance during the following years of operation. Appendix 23. 07b Field Trip Planning and Implementation Form 1. Decide where you are going and record the pertinent information, including: †¢ site address †¢ relevant telephone numbers †¢ admission costs; group rates; group size limitations †¢ hours of operation †¢ content of the exhibits †¢ facilities (bathrooms, area to eat, etc. ). †¢ availability of food concessions, gift shops †¢ requirements for reservations †¢ availability of guided tours (Are they required? Costs? ) †¢ availability of curriculum materials for teachers †¢ special requirements (walking shoes, binoculars, warm clothing, etc. ) †¢ handicapped accommodations, and other relevant information (brochures, handouts) Enter Step 1 information here: 1. Craft Museum in Los Angeles: features the exhibit of the works of the families and cultures of both ancient and modern America. 2. Schedule of Tour: Wednesday or Saturday in the afternoon beginning 1pm. 3.time length of tour: 3hours 4. Exhibit Content: family crafts of the ancient and modern American civilization. 5. Facilities: With comfort rooms and lobby for resting purposes 6. Ground Rules: No eating within the premises of the showroom during the tour activities. 7. No Reservation Payment; but there is an enlisting process before the tour begins. 8. school uniforms for quick identification is required due to the continuous tours taking place in the museum. 2. Educational and other considerations for the field trip. †¢ How does taking a field trip relate to your classroom studies? †¢ What are your objectives for the field trip? †¢ What information will tell you if your students have achieved your objectives? †¢ Visit the museum/site before your field trip. †¢ Which exhibits would you like to use? †¢ Are there any special conditions you will need to accommodate? †¢ What are the rules and procedures for group visits? Lunch plans? †¢ Do you have a map of the museum/site? †¢ Do you have some pictures, slides or postcards of the site that you can use with your students? †¢ Do you know your way around the museum/site? Enter Step 2 information here: 1. The field trip is expected to enhance the knowledge of the students with regards how much ancient America connects with the modern generation of people of the country today. 2. This field trip is rather pursued to help the students see the actual display of intellect of both the ancient and modern Americans whether with the aid of technology or those others that were created without the said utilization of modern technology. 3. to ensure safety of the whole class, it is advised that the instructor sees the museum first for security measures and assessment of the place whether it would be feasible for the subject or the students the like. 4. Souvenirs are given to the students visiting there and several brochures which could later on be used for classroom discussions. The said brochures are accompanied by maps showing the interiors of the museum. 3. Make Advance Arrangements †¢ What are your school’s procedures for field trips? Do you need special permission? †¢ Have you made reservations at the site for your trip? †¢ What transportation arrangements do you need to make? †¢ Have you kept copies of forms, requests, reservations, etc.? †¢ Have you sent out and received permission slips from parents? †¢ Can you anticipate any student behavior problems? Do you have a plan to cope with them? †¢ Have you arranged for payment of field trip expenses? †¢ What is your policy about visits to the museum/site gift shop? Tell students in advance! Enter Step 3 information here: 1. Parental permission must be first received before a student is to be joined in with the group for field trip. 2. Hiring a bus is a necessary step for getting the students safe into the museum. 3. The transportation is supposed to fetch the students back and forth from the school within at least five hours time difference. 4. To avoid unruly behaviors, the instructor is to have three appointees per group who would serve as group leaders thus making the trip much more controllable and the students easier to accompany with. 5. Snacks are to be served to the students in the bus after the three-hour field-trip. 6. all ground rules are to be discussed during the pre-trip meetings with the students. 4. Pre-Trip Activities: Introduce Museum/Community Site †¢ What pre-trip activities have you planned to introduce your students to the field trip site? †¢ What pre-trip activities have you planned to enable your students to try out and practice perceptual skills? (touch-boxes, sounds, smells, same-different, matching, sketching, color) †¢ What pre-trip activities have you planned that pertain to the subject matter of your field trip? (vocabulary, experience chart, artifacts, speakers, research groups, developing worksheets) †¢ Design six questions to ask your students that will help them think about something that they will see on the trip. Enter Step 4 information here: 1. Each student is advised to bring short note pads where they could take down their notes for review purposes in class. 2. Questions: †¢ Are the crafts carefully made to show the culture and beliefs of the people who made them? †¢ Basing from the craft materials that you’ve seen, how might you describe the ancient generation of humans? †¢ How are you able to connect the past with the present through the crafts that you have seen? †¢ Are there any depictions of the past that you could identify to characterize the present human society today? †¢ Do you think these crafts could still be improved through the usage of modern technology? †¢ How would technology actually affect the presentation of the said crafts? 5. Plan Field Trip Activities †¢ Will your students be participating in a site-led program or tour? †¢ If so, have you talked to the guide about your students’ background and preparation for the trip? †¢ Will your students be using worksheets you’ve developed as a basis for their site activities? †¢ What other activities will your students do at the site (beyond a guided tour)? †¢ Have you planned the work in small sections (in case some children finish sooner than others)? †¢ Are the activities varied intellectually? †¢ Review field trip plans with chaperones. †¢ When will you meet with chaperones to review your plans for the trip? †¢ Have you recruited the chaperones you need? Do you have a back-up plan if a chaperone fails to show up? †¢ Have you prepared an information packet about the trip for each chaperone? †¢ Do the chaperones clearly understand what they can do to support the educational objectives of your trip? Enter Step 5 information here: Each group leader is assigned with a name of list in their groups who they would be appointed to check on time and again. Nevertheless, after the three-hour tour, everyone is expected to be intact in their groups as their grade on the said activity shall well depend on how well they behave during the tour activities. Making necessary pre-announced quizzes about the trip would also help the students more attentive and interested in the discussions presented to them during the tours and keep them safe with their groups as well. 6. Field Trip Day †¢ Review plans and schedule with students and chaperones. †¢ Give the bus driver a map, parking information and a schedule. Get the bus number. †¢ Bathroom stop before boarding the bus. †¢ Give a brief orientation to the site upon arrival; review what to do if anyone gets lost. †¢ Conduct at-site activities and adjust pace as needed. †¢ Finish activities and stop at the gift shop if planned. †¢ Move to the exit, do headcounts and board the bus. †¢ Notify the school office when you return. †¢ Discuss the trip with students. Enter Step 6 information here: Headcounts are to be performed, before, once during, and after the tours. The headcount is supposed to be a security check on the whereabouts of the students. If incase anyone gets lost, the enlisting before the entrance of the students in the museum shall be a great help thus alerting the museum securities of the said lost student. Once the trip begins to pursue, the administration should be notified as well as when it is already over. This would give the administration less frustration in handling activities as such in the future. 7. Post-Trip Activities †¢ What activities have you planned to continue your students’ learning back in the classroom? (murals, dioramas, newspaper, letters, tape recordings, posters, plays/skits, creative writing, travel brochure, museum memory capsule) Enter Step 7 information here: Poster making and role playing shall be the main activity inside the classrooms once the activity is over; so as to help the children recover about what they have learned from the touring activities held. 8. Evaluation of the Field Trip †¢ Does the kind of feedback you received from your students allow you to tell if you met your objectives for the trip? †¢ Did you meet your trip objectives? †¢ How did your students evaluate their trip? †¢ What were your students’ reactions to the trip? †¢ What did they learn from their worksheets or other activities? How do you know? †¢ Were there any problems you could avoid next time? Surprises? †¢ What improvements or changes would you make next time? †¢ Have you recorded your thoughts for future reference? Enter Step 8 information here: It should be understood that part of the activity is the assurance that each student is given the careful attention that they need, simply for them to benefit well from the activity. Through post-activity class discussions and presentations, the said matter could be then well measured as to how the activity applied well for the development of the students with regards their learning as considered within the curriculum that they are to discuss along with the integrated goals of the field trip within the development of the lesson. (Adapted from: â€Å"Teach the Mind, Touch the Spirit A Guide to Focused Field Trips† Field Museum of Natural History, Chicago) †¢ Describe your class, their interests, cultural backgrounds, SAT9 profiles, English language levels, reading abilities and special needs levels. The class to be dealt with is comprised of multicultural population that ranged from the fast and the slow as well as the average learners the like. This particular diversity on the part of the class make up actually makes the instruction of integrated lessons quite a challenge for the instructor. Moreover, the ways by which the instructor should deal with the situation should integrate both lecture and practical implication of the lessons as well. Seeing the cultural differences of the students, the instructors are rather required to have a quality that needs to be handled to the said specific types of students. It is understood that with a multicultural population in class, it is needed that the educational instructors utilize the different strategies to approach the learning diversity of all the students catered through the lessons presented in class. †¢ Profile your school culture, family involvement and home/school communication. Because of multiculturalism, the need for long understanding is required. For this reason, it is understood that the instructors could not be able to be expected to do the entire job. The cooperation of the parents and guardians of the students is highly regarded for the treatment within this particular situation. The communication between the parents/guardians and the instructors is to be treated as a primary source of success in this process. Thus it is encouraged that updating the parents/guardians with the development of their students as well as the extra needed attention that the young learners require be made known to the individuals needing the information. Doing so would give the instructors and the parents as well as the guardian of the students give full focus to the advancement of the young learners as primary receivers of the education that they are due. B: Learning Goals †¢ Select goals that are developmentally appropriate, culturally responsive, student-interest-based and drawn from the California academic content standards. There are numerous academic goals that actually outlines the need of increasing the capability of the students to deal with the challenges of life in a more practical process that would be most beneficial for their own good. Among the said goals is to teach them to become reliable at almost all the times needed. With regards this, it could be noted that understanding the primary issues that are related to life and the challenges that it offers shall give the students the real and right motivation to advance further with their learning. It is through this that they become motivated to hone their capability of being reliable at most especially during the times that their support and understanding are highly needed. Another goal is to help the students relate their school lessons with their real life situations. Being practical in dealing with real life situations could be stressed out during classroom discussions that are expected to be presented during class. Handling this particular responsibility is of utmost need for the instructors to consider during class operations. References: Shapiro, B. L. (1994). What Children Bring to Light: A Constructivist Perspective on Childrens Learning in Science; New York. Teachers College Press. Helm, J. H. , Katz, L. (2001). Young investigators: The project approach in the early years. New York: Teachers College Press.

Thursday, November 14, 2019

Frankenstein: Shelley Use of Mascuine and Feminine Roles :: Free Essay Writer

Frankenstein: Shelley Use of Mascuine and Feminine Roles Shelley began writing ‘Frankenstein’ in the company of what has been called ‘her male coterie’, including her lover Percy Shelley, Lord Byron and his physician John Polidori. It has been suggested that the influence of this group, and particularly that of Shelley and Byron, affected her portrayal of male characters in the novel. As Ann Campbell writes: ‘[The] characters and plot of Frankenstein reflect . . . Shelley’s conflicted feelings about the masculine circle which surrounded her.’ Certainly the male characters in ‘Frankenstein’ are more developed that those of the females. Elizabeth Fay has suggested that the female characters are ‘idealised figures’ in much of Shelley’s work, particularly in the descriptions of Caroline and Elizabeth, the two mother figures in the novel. Caroline is, on surface value, a perfect parent, together with her husband, which renders Victor’s irresponsibility in abandoning the creature more unforgivable. She ‘possessed a mind of uncommon mould’ which was also ‘soft and benevolent’; she is compared to a ‘fair exotic’ flower which is sheltered by Alphonse; she drew ‘inexhaustible stores of affection from a very mine of love to bestow’ on Victor, and her ‘tender caresses’ are some of his ‘first recollections’. She is the idealised mother, a figure that Shelley viewed wistfully, as her own mother died when she was ten days old to be replaced by a disinterested stepmother. Caroline’s parenting provides the care that Frankenstein might well have lacked, had he been left to his father alone – his father dismisses Agrippa’s work without explanation, thereby setting Victor on his course towards ‘destruction’. This is the first introduction of a theme that continues throughout the book, that of the necessity for female figures in parenting and in society. Without a mother figure and left only with Frankenstein who subsumes both parental roles, the creature’s life is blighted by his imperfection and lack of companionship. However, Caroline is also the trigger to Alfonse’s chivalry, thus presenting him in an improved light and allowing his character to develop at the expense of her own weakness. This is a feminist comment from Shelley, whose mother Mary Wollenstonecraft was a notorious feminist and an important influence. Justine, too, is an ‘idealised figure’, described during the trial as having a countenance which, ‘always engaging, was rendered, by the solemnity of her feelings, exquisitely beautiful.’ She is the archetypal innocent, being beautiful, weak and entirely accepting of her fate to the point of martyrdom.

Tuesday, November 12, 2019

African Slavery

The following essay will describe the historical case study of African Slavery and also the basic human rights that were exploited from the African people between the 17th and 19th centuries. For five centuries Europeans went to Africa, took people by force then sold them to other European people in their countries. The Africans were captured in warfare or raids and loaded onto ships that traveled mostly over the Atlantic Ocean. They were forced to work as slaves to break the land and to labour on sugar, tobacco, coffee and cotton plantations. The slaves were kept chained together in the ship’s hold. They were put in very fine spaces and unable to move about. Disease was common aboard the ship in the unhealthy conditions where people were unable to go to the toilet. When slaves died they remained chained up until the crew took them away. Many Africans committed suicide instead of facing the brutal life as a slave. Most Africans captured this way were taken to the Americas. Africans that knew each other or spoke the same language were split up and all given European names. It was sheer luck whether the slave would be bought by a kind or a cruel master. They were either placed in the harsh work of a field slave or as a household slave doing the easier tasks. The younger the slave was the more money he or she would cost. They worked from dawn till dark and some would die from exhaustion. The women would sometimes have abortions or kill their babies to prevent their child from suffering the life of a slave. In the southern states, plantation owners explained to their slaves that they were free. Many chose to stay with their masters and work as paid labourers. Back then freedom did not mean equality or fair treatment so blacks kept fighting for human rights but struggled. Europeans quickly made laws that restricted and controlled the lives of black people and made necessary another century of struggle for civil rights. Slavery ended in 1838 by the British who had made it illegal. Human rights back then compared to nowadays is changed dramatically for the better and we need to appreciate that.

Sunday, November 10, 2019

Community Living Covenant Essay

Upon beginning a new chapter in my life and entering my first year of college, I have a strong desire to attend a school in which my Christian values will be respected, and also where I can learn and grow in my faith. Because my life already parallels the expectations set forth in the covenant, I do not feel living up to these standards will be difficult. In fact, I embrace the idea that I will be surrounded by others who hold the same morals and values that I do. In that sense, it will make the transition into college life a much easier one. I look forward to learning academically, as well as spiritually through the chapel services and Bible studies. Attending religious classes and mission trips is also an exciting prospect for me. Perhaps the only challenge that I can anticipate at this time is that of leaving the covenant upon graduation and entering into a secular world that does not always support my Christian way of life. However, I feel that the knowledge I gain from attending Point Loma will equip me with the skills necessary to contribute to society as well as maintain my relationship with Christ.

Thursday, November 7, 2019

Pharmaceutical Industry essays

Pharmaceutical Industry essays A Look Into Pharmaceuticals:Phases of Drug Development and Career Options New medicines are always being discovered and developed. Their benefits are felt by people all over the world. But, while you can clearly see the improvements they make to millions of peoples lives, theres a lot more to the pharmaceutical industry than most people realize. Finding new cures and treatments for disease is just the beginning for new medicines. Before they make it to hospitals, or the shelves of local pharmacies, the pharmaceutical industry must make sure theyre as safe and effective as possible. Only then can companies let doctors know about their benefits. Its hard to imagine a world in which there are no antibiotics, no relief from common illnesses like asthma and diabetes, or hope of new treatment for fatal diseases. In 2000, pharmaceutical companies in the United States alone spent 2.9 billion dollars on pharmaceutical research and development thats an investment of around 8 million every day. To put it in context, one fifth of all US industry-supported research and development comes from the pharmaceutical industry. Money is nothing without the right talent to back it up though. But were also lucky enough to attract many highly motivated and skilled individuals. Theres a huge range of areas in which to pursue a career in the pharmaceutical industry: from drug discovery through to sales and marketing with vital functions throughout the development process such as clinical trials, IT (innovations in technology) and human resources. I will tell you about all of them. By the conclusion of this paper you will see which specific roles contribute to the overall success of pharmaceuticals as an industry. As an opportunity its breathtaking. As the career I choose its life giving. Being in the sales and marketing role of this wide range of positions available throughout th...

Tuesday, November 5, 2019

Habits and Traits of Box Elder Bugs

Habits and Traits of Box Elder Bugs Box elder bugs go relatively unnoticed most of the year. In fall, however, these true bugs have an annoying tendency to aggregate on peoples homes. As temperatures drop, box elder bugs make their way inside houses and other structures, seeking warmth. Then they get noticed, as worried homeowners try to battle the bug invaders. Should you find box elder bugs in your house, dont panic. Theyre completely harmless to people and property. All About Box Elder Bugs Adult box elder bugs measure about 1/2 inch long. Like several other red and black true bugs, box elder bugs are flat-backed and elongate. Behind its black head, a box elder bug has three lengthwise red stripes on its pronotum; these markings are characteristic of box elder bugs. Each wing is outlined in red on the outer edge and bears a diagonal red marking as well. Newly hatched box elder bug nymphs are bright red, with rounded abdomens. As they molt and age, black markings start to appear. Box elder bug eggs, laid in clusters, are golden or reddish brown. Classification of Box Elder Bugs Kingdom - AnimaliaPhylum - ArthropodaClass - InsectaOrder - HemipteraFamily - RhopalidaeGenus - BoiseaSpecies - trivittatus The Box Elder Bug Diet Adult box elder bugs feed on the sap of box elders, as well as other maple varieties, oaks, and ailanthus. They use piercing, sucking mouthparts to draw the sap from leaves, flowers, and seeds of these host trees. Box elder bug nymphs feed primarily on the seeds of box elder trees. The Box Elder Bug Life Cycle Box elder bugs undergo incomplete metamorphosis in three stages: Egg:Â  Females deposit clusters of eggs in bark crevices, on leaves, and on seeds of host plants in spring. Eggs hatch in 11-19 days.Nymph:Â  Nymphs go through five instars, changing from bright red to darker red with black markings as they molt.Adult: By mid-summer, the box elder bugs reach adulthood. In some areas, this new population of adults may then mate and lay eggs, resulting in a second generation before fall. Special Habits and Behaviors of Box Elder Bugs Box elder bugs aggregate in sunny places for warmth during fall. Adults overwinter in buildings, often in attics or inside walls. On sunny winter days, they may become active and cluster near windows or other warm areas of the home. Adults do not reproduce while overwintering in buildings. Like many other true bugs, box elder bugs produce a foul odor when crushed, so the worst thing you can do is try to squash them. Indoors, they may leave fecal stains on walls and draperies. Where Do Box Elder Bugs Live? (Besides Your House) Box elder bugs live in forests or other areas with deciduous trees, especially places where box elder trees grow. Boisea trivittatus, also known as eastern box elder bug, lives east of the Rocky Mountains in both the U.S. and southern Canada. The similar species Boisea rubrolineatus, western box elder bug, inhabits areas west of the Rockies. Other Common Names for Box Elder Bugs Box elder bugs are also known by the names: eastern box elder bug, boxelder bug, maple bug, democrat, politician bug, and populist bug.

Sunday, November 3, 2019

The Commercial Overhype Surrounding the Music Industry Article

The Commercial Overhype Surrounding the Music Industry - Article Example Various electronic dance music festivals around the world have managed to draw the attention of other media that has helped propagate the popularity of electronic music. The major festivals attract over a hundred thousand people and create endorsement opportunities for major record labels, distributors, and promoters. This has helped fuel massive investment into this genre, giving it quick commercial success. In the past, music was real and was played by real musical instruments. Such instruments included drums, sticks and pianos that were used to accompany the smooth natural voice. However with the commercialization of music, an artificial sense of superiority has been created. Most of the music played in clubs and everywhere else is not the real music rather it is just the use of electronics to create a certain type of music that is similar to the natural music but sounds superior to the natural music. This kind of creation has made it almost impossible for natural music to make it in the market as it very inferior to the EDM. There is a worry that the future generations will not have the taste of any natural music due to the current trend. EDM is currently receiving much attention in the field of music. Lots of endorsements are given to EDM while few or no events are organized to appreciate the value of natural music and voice. This is making the talent to fade away from the earth. For example, the MTV award is held each year to appreciate the talent that young musicians have. However this is not done based on their voices rather by the beats that they create (Jense 67). Few of the talented musicians and bands remaining in the world have to change with the trend and try to adopt their music and style to sound as the EDM which is much appealing to the audience. For example, the common Kenyan Orutu band had change their music style and start using Pianos and computer generated beats so as to cope with the changing market. This is so since the group was in fear of being extinct yet they had the talent. Few people get to attend the shows of talented bands because their music does not sound as they know it. The bands therefore have to add in a little bit in their music so as to help move the crowd and create something that the people want. In the past, gospel artist sang for God with their natural voice and masses were held with the priests own natural voice. People in the church rarely used any musical instrument to go with their music. However the trend has changed and currently most churches do things differently now. Priest hold their masses and use musical Keyboards to go with their voices while church choirs also use musical beats generated by musical Keyboards and computer accompany their music that they used to do with their natural voices. The Wanted, a very good local rock band started as a normal band and was liked by many due to the unquestioned talent. However with the continuous changes, these bands had to change so as to get acceptance from the consumer of their music’s. Their latest released music was done by computer generated beats and after this, they saw an increase in the number of fans they had by almost 200%. This shows how people are madly in love with EDM as opposed to natural music. It is because of all these that this paper discusses the main questions; The incessant rise of commercially hyped music today poses a threat to other genres in the

Friday, November 1, 2019

Analysis of John Adams Quincys Quote about a Leader Essay - 16

Analysis of John Adams Quincys Quote about a Leader - Essay Example In the contemporary work settings, what fails most of the businesses is not lack of finances or assets. It is the lack of an effective leader who can inspire the followers to visualize success and lead them through as they pursue the company’s goals and objectives. John Adams’ Quincy’s quote indicated above touches on the core of leadership; inspiration. As Adair (2009) puts it, to lead effectively is not just to be at the forefront. Good leadership is evaluated based on various parameters including the ability to inspire and bring out the best from the followers. Quincy says to become a leader one must be able to inspire other people to dream more; to imagine great things. A good leader stimulates their team to set goals and objectives that may sound ridiculous. The leader should instil confidence and a sense of belief amongst the followers. This makes the team develop the resilience that no matter what challenges they go through, they never lose focus and determination on their set goal. For example, in a situation where workers have virtually no substantial plans other than working for the company in the same capacity for years, a Human Resource Manager (leader) may inspire such staffs not only through the words they speak but also actions. In the end, the staff may feel rejuvenated after they are challenged to seek for more out of their lives (Northouse, 2010). Consequently, Quincy talks about learning as an art of demonstrating leadership. A learner is both a learner and a teacher. The behavioral theory of leadership maintains that leadership is as a result of behavior learning. The theory posits that good leaders can be trained and inspired by their mentors (Hoffmann, 2007). The behavioral theory bases its arguments on the ability of humans to learn through observation, hearing or even modelling. This means that leaders can be a source through which followers retrieve skills and knowledge of how to do or how not to do. An influential person with a strong ego is likely to influence learning and behavior change than others.